Field note: the horizon is generous; the route is not. The scenery suggests room to explore, while the floating platforms keep pulling attention back to the next foothold.
A landscape seen from a route
At the start, bright hexagonal platforms float above a blue-green landscape (00:12). The camera keeps the avatar and the next foothold in the foreground. Later scenes replace that palette with large curved structures, bouncing-looking pads, chained hazards and bright lanes. The environments are easy to distinguish by color and silhouette, but the supplied frames show the setting mainly as a course around the avatar.

Interaction is the unanswered ecology
A field biologist asks what responds to what. The frames answer only part of that question: the avatar occupies platforms; props and hazards are placed along a route; progress is represented by a bar. A spring-mounted red glove and chained orange balls look like hazards, but still frames cannot establish their cycles, triggers, or consequences. The landscape backdrop does not visibly alter the route. Calling it interactive would go beyond the evidence.

Useful clarity, limited discovery
Color coding helps separate surfaces and obstacles at a glance. That is a real readability strength in a vertical mobile capture. The tradeoff is that the scenes appear organized as successive obstacle sequences rather than a discoverable environment. The footage does not show optional branches, environmental clues, or a reason to explore away from the forward path. These may exist elsewhere; they are simply not evidenced here.

Verdict and identity caveat
The course is visually legible enough to follow, while its environmental systems remain outside what these frames can establish. The supplied recording shows floating hex platforms, curved structures and obstacle props. The store page is contextual reference only; this review does not use its marketing claims to fill gaps in the video. A continuous capture would help assess movement and stage continuity, but the present visual observations support a bounded review of the supplied footage.

Scenery as backdrop
The opening places colored hexagonal platforms against a broad landscape; later sections foreground curves, raised platforms, and chained hazards. The material supports a route-focused visual design, but it does not show whether scenery is interactive or whether exploration is possible. The progress meter offers a quick status cue; pausing and resuming remain unverified.
The horizon is not an interaction
The landscape gives the course scale and color, but the supplied footage shows no interaction with the environment beyond the route. I would call it a setting for traversal, not an exploratory system, until a longer uncut segment shows otherwise.
What players mention
Three reviews visible on the public Google Play listing showed mixed reactions. This small sample cannot represent the wider player base.
Official Google Play page / download ↗Gameplay videos
Watch the supplied Keyboard Escape playlist.